ProEXR File Description
=Attributes=
cameraAperture (float): 35.9999
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1e+018
cameraFocalLength (float): 60
cameraFov (float): 33.3985
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1e+018
cameraTransform (m44f): [{0.573576, -0.819027, -0.0142962, -814.679}, {-0.819152, -0.573489, -0.0100103, -518.742}, {-5.55112e-017, 0.0174524, -0.999848, 107}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4659, 2795]
displayWindow (box2i): [0, 0, 4659, 2795]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
vrayInfo/camera (string): “__WSFr01”
vrayInfo/computername (string): “e05nw1002”
vrayInfo/cpu (string): “INTEL/P2(M5)”
vrayInfo/date (string): “2021/Apr/28”
vrayInfo/filename (string): “X:/LXND_CRXXSER/_20201026_700B/_700B_2ndData_project/scenes/wsStyling/Fr/okuyama_rend_scenes/VX__ZT004/700B_ZT004_VX_GUS_LA20_V”
vrayInfo/frame (string): “00000”
vrayInfo/h (string): “2796”
vrayInfo/mhz (string): “0MHz”
vrayInfo/os (string): “Microsoft(tm) Windows(tm), version 6.2, ”
vrayInfo/peakMemory (string): “26983.26 MiB”
vrayInfo/primitives (string): “23225142”
vrayInfo/ram (string): “65248MB”
vrayInfo/renderlayer (string): “defaultRenderLayer”
vrayInfo/rendertime (string): ” 0h 16m 36.6s”
vrayInfo/scenename (string): “700B_ZT004_VX_GUS_LA20_VRay_BASE”
vrayInfo/time (string): “21:01:20”
vrayInfo/vmem (string): “134217728MB”
vrayInfo/vraycore (string): “4.30.03”
vrayInfo/vrayversion (string): “Version of V-Ray for Maya Next”
vrayInfo/w (string): “4660”
=Channels=
A (float)
B (float)
G (float)
R (float)